A downloadable game for Windows

Link to gameplay video
 

Team

Kevin - Producer/Narrative design

Noah - Environment/Assets/UI Artist

Harim  - Character/UI Artist

Natalija - Narrative design/Writer

Robert - Programmer  

Wojciech  - Programmer
 

Tools and Resources

Unity, Github, Figma, Photoshop, Blender, Procreate, dafont.com, Sketchfab.
 

Estimated work hours

200
 

License

CC BY-NC 4.0 license


Short description of the game

Discover the daily duties and chores in a space lighthouse by stepping into the shoes of a newly-appointed keeper. Rely on the audio-recordings left to you by the previous keeper to get ahold of the tasks and keep you company in this far-end of the galaxy. Along the way, uncover the past and present of the lighthouse and its employees.
 

Keys:

WASD to move

E to interact

Left click to do tasks/skip dialogue
 

Development Process

During the brainstorm session, the team members intepreted the theme "Space" as a vast site for loneliness and existential dreads. We decided to develop a narrative-based game after benchmarking games such as Dead Space, Soma and Subnautica. Our idea went from being mostly melancholic to a story that ultilize emotional ups-and-downs to bring in a sense of hope.


Did you work in a multicultural/multilingual team over different time-zones?

We didn't work over different timezones but each one of us comes from a different place!

Download

Download
Nemo-413.zip 49 MB