Nemo-413
A downloadable game for Windows
Link to gameplay video
Team
Kevin - Producer/Narrative design
Noah - Environment/Assets/UI Artist
Harim - Character/UI Artist
Natalija - Narrative design/Writer
Robert - Programmer
Wojciech - Programmer
Tools and Resources
Unity, Github, Figma, Photoshop, Blender, Procreate, dafont.com, Sketchfab.
Estimated work hours
200
License
CC BY-NC 4.0 license
Short description of the game
Discover the daily duties and chores in a space lighthouse by stepping into the shoes of a newly-appointed keeper. Rely on the audio-recordings left to you by the previous keeper to get ahold of the tasks and keep you company in this far-end of the galaxy. Along the way, uncover the past and present of the lighthouse and its employees.
Keys:
WASD to move
E to interact
Left click to do tasks/skip dialogue
Development Process
During the brainstorm session, the team members intepreted the theme "Space" as a vast site for loneliness and existential dreads. We decided to develop a narrative-based game after benchmarking games such as Dead Space, Soma and Subnautica. Our idea went from being mostly melancholic to a story that ultilize emotional ups-and-downs to bring in a sense of hope.
Did you work in a multicultural/multilingual team over different time-zones?
We didn't work over different timezones but each one of us comes from a different place!
Published | 20 hours ago |
Status | Prototype |
Platforms | Windows |
Author | Bozo2 |
Genre | Adventure |
Tags | 2D, bittersweet, island, lighthouse, loneliness, Narrative, old-man, Singleplayer, Space, storygame |